Delayed Update
As expected, updates are (very) intermittent. Partly because I took a couple months off just to relax. I was starting to burn myself out a bit. I had been spending easily 80+ hours / week on it at that time. So, I took some time off to finally play through Fallout 4 (only a year late).
I have managed to completely implement the major parts of the HUD since the last update (Save/load screens are up next). The HUD navigation (via controller) took a little bit of work to make it "feel" OK and responsive. UMG is so nice, but one of it's major short comings right now is the lack of a "good" way of taking in controller input. However, after a bit of digging I managed to develop a couple of blueprint nodes that get the job done relatively well.
I also have just recently completed a generalized save manager to save/load/delete games from custom slots. I currently have it in my plugin development project and am going to be importing it soon. Fingers crossed that it works as well as I think it will from testing.
I also have spent a fair amount of time re-working/cleaning some of my already-developed plugins. I have been doing everything from cleaning up comments (I recently learned some cool features UE4 has to display comments in blueprints and the editor) to completely changing and simplifying the API. Hopefully, by the end of this game I will have at least a few good plugins that I will be able to use in many games to come.
Just a quick update, but I figured it was about due.